A strong pose through the whole body matters more than one mouth shape. That’s why anime mouth flaps can work so well. What matters more than hitting every syllable is making it look natural and flow with the acting. This is the difference between getting swallowed up in every last detail and paying attention to reality. These are reference charts to show the differences more clearly Not only does the 2nd gif take less frames and energy to make, it’s more relaxed, it looks less distracting, and his lips are much easier to read! They blend together, sometimes to the point where the shape doesn’t change at all! People talk quickly and the mouth doesn’t have the time to get into each shape. You don’t need them! Making each shape is unnatural. Don’t do this.^Īn easy way to tell if you’re animating lip sync wrong is if you run out of frames to make each shape. Since you’re going frame by frame, your audio is slow enough that you can make each shape slowly and distinctly and you can get each individual phoneme down in the animation. What’s easiest is to say it yourself and pay attention to the shapes your mouth is making. When you do lip sync, you want some kind of reference to make sure it’s right Phonemes are just the shape your mouth makes when you make certain sounds. They’re just gifs so no sound, but you should still be able to tell that he’s saying “I’d say a solid B… Solid B minus.”Īnyone who’s looked up how to do lip sync has seen phoneme charts. I’m going to use a bit of unfinished lip sync from my taz animated part as reference. I mentioned on twitter that I wanted to do a lip sync tutorial and immediately got some people who were interested so I put one together real quick! Set your animation speed to an official Flipnote speed: ĭo you have a character that has custom Flipnotes? Leave your character(s) in the comments below and I'll add them to my collection.The lip sync tutorial they DON’T give you.Limit yourselves to the official 6 Flipnote Studio colors (not including Orange).If your drawing program uses Anti-Aliasing, turn it off.Don't use any transparency in your animation.(I actually made my own Flipnote Studio brush set for FireAlpaca (a free drawing program). Find a Flipnote Studio brush set for your drawing program of choice.Want to make your Flipnote animations more authentic? Here are some tips: For example, the Parade sample Flipnote has a whopping 193 frames of animation.įor more info on creating custom Flipnotes, view "read_me.gml" in the stage's files. Keep this in-mind when trying to watch your own custom Flipnotes on the screen.Īlso, as far as I'm aware, there is no limit to how many frames an animation can have. If you want sound, use the command sound_get(" "), then insert what sound file you want played.Īnimations are played at random, not in a set rotation. If you don't want sound accompanying your animation, set the value as noone. fns_note_sound allows you to tell the stage what sound you want to be played with the animation.If you set this to a value higher than how many frames the animation actually has, this will cause the animation to loop. fns_note_runtime determines how long the animation will play for in frames.fns_note_speed allows you to set the speed at which the animation plays.fns_note allows you to tell the stage what animation you want to be presented on the screen.Simply replace 1 with 2, 3, or 4 to make more Flipnotes for your character(s)!Īllow me to explain what each thing means Notice how fns_note, fns_note_speed, fns_note_runtime, & fns_note_sound all end with 1? This signifies that these all work together to create one custom Flipnote animation for the character. In order to make a custom Flipnote for your character, insert this bit of coding into your character's init.gml file: It doesn't matter what you name the strip file as long as you have _strip# at the end of the strip's file name. This also goes without saying, your animation should be in the form of a strip file. Then, click on the Layer menu at the top of the screen and select New Frame. Your Flipnote animation should now be at 380x252 after exporting. First, open up Firealpaca and create a new file. Once you are finished animating your Flipnote, export it at double the size. But first, before I explain how to code this, I must first tell you the canvas size.Įach Flipnote must be drawn at a size of 190x126. The way you code this is actually quite simple. (I can't believe that after 2 years, the stage is finally out along with it's animation gimmick! Special thanks to Reaver of Souls who volunteered their time to help code this stage.)Įssentially, you can make up to 4 Flipnote animations per character. What plays entirely depends on the characters you're playing with. With Flipnote Studio, bring your ideas to life! While fighting on this stage, animations will play on the little screen in the back.
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